
Ranged • Attack Range: 500
Base STR
19 +3/lvl
Base AGI
14 +1.6/lvl
Base INT
21 +1.7/lvl
Move Speed
320

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.

Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

Io gains health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
Io regenerates from consumables and certain items 2x faster.
-3s Relocate Cast Delay
Attack Tethered Ally's Target ({s:bonus_tether_attack_damage_pct}% damage)
+0.8% Overcharge Max HP Regen Bonus
-3s Relocate Cooldown
+12% Tether Movement Speed
+90% Spirits Damage
+8s Overcharge Duration
+7 Strength