
Melee • Attack Range: 225
Base STR
21 +2.2/lvl
Base AGI
26 +3.4/lvl
Base INT
21 +1.8/lvl
Move Speed
285

Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. DISPEL TYPE: Basic Dispel

When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining bonus movement speed and evasion. Phantom Lancer's illusions also have this ability.
Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.

Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
-3s Doppelganger Cooldown
+3.75s Illusory Armaments Duration
+280 Spirit Lance Damage
-300% Juxtapose Illusion Damage Taken
{s:bonus_illusion_lance_damage_pct}% Illusion Spirit Lance Damage
+750 Doppelganger Cast Range
+3.75s Spirit Lance Slow Duration
+9% Juxtapose Illusion Trigger Chance