
Ranged • Attack Range: 550
Base STR
19 +2/lvl
Base AGI
27 +3.2/lvl
Base INT
15 +2.6/lvl
Move Speed
285

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

Increases vision range, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.
Increases Sniper's attack range.

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that delivers an amplified attack plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
-35s Shrapnel Charge Restore Time
+50 Max Headshot Knockback Distance
+10s Take Aim Duration
+75% Shrapnel Damage
+0 Attack Speed During Take Aim
+110 Assassinate Damage
+250 Take Aim Attack Range Bonus
+110 Headshot Damage