
Melee • Attack Range: 150
Base STR
27 +4/lvl
Base AGI
15 +1/lvl
Base INT
15 +1.6/lvl
Move Speed
305

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Gains Retaliate Aura
+2.2s Hoof Stomp Duration
+45 Retaliate Damage
-3s Stampede Cooldown
+12 Strength
+150% Double Edge Strength Damage
+4 Health Regen
+15 Movement Speed