
Melee • Attack Range: 225
Base STR
20 +2.8/lvl
Base AGI
27 +3.5/lvl
Base INT
20 +1.7/lvl
Move Speed
315

Kez slashes forward in a line with his Katana, attacking enemies in an area and applying a brief slow. After a short delay, the area is attacked again. Heroes take bonus damage.

Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.

Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
Kez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.

Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel, remaining immune to magic damage for the remainder of the cast time and the duration of the slashes. If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
+{s:bonus_base_crit_pct}% Shodo Sai Mark Critical Strike
+2 Echo Slash Attack
+12% Kazurai Katana Damage Per Second
+{s:bonus_bonus_attack_speed} Attack Speed During Falcon Rush
+{s:bonus_duration}s Falcon Rush Duration
+4 Raptor Dance Strike
+12% Magic Resistance
+450 Raptor Dance Radius