
Ranged • Attack Range: 525
Base STR
19 +2.7/lvl
Base AGI
25 +3.6/lvl
Base INT
18 +2.2/lvl
Move Speed
305

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Shadow Fiend gains Bonus Attack Speed and Movement Speed for 8 seconds. For the duration of the effect, Necromastery's Max Soul count is increased by 5, but he loses that amount of souls after it is done.

Shadow Fiend's presence reduces the armor of nearby enemies.

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Shadow Fiend steals the soul from units he kills, gaining bonus damage. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.
Feast of Souls Grants +100% Cast Speed
Shadowraze Applies Attack Damage
+4 Damage Per Soul
+0.6s Requiem Fear per line
+-6 Presence Armor Reduction
+300 Shadowraze Damage
+80 Shadowraze Stack Damage
+85 Feast of Souls Attack Speed