
Melee • Attack Range: 150
Base STR
25 +3.4/lvl
Base AGI
15 +1.8/lvl
Base INT
20 +1.8/lvl
Move Speed
280

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.

Treant's attack plants a life-sapping seed in an enemy unit, dealing additional magic damage. The unit is then bound for a short duration and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on a flat amount and the damage dealt by the attack.

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.
Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
-3s Leech Seed Cooldown
{s:bonus_aoe_radius} AoE Living Armor
+100 Living Armor Damage Block
+80 Leech Seed Bonus Damage
+20% Leech Seed Damage to Healing
+80 Nature's Grasp Damage
+13 Living Armor Heal Per Second
+50 Base Damage