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Game Mechanics~10 minutes

Tower & Building Mechanics

Tower & Building Mechanics

Tower Basics

Tower Stats

  • Tier 1: 1800 HP, 12 armor
  • Tier 2: 2000 HP, 14 armor
  • Tier 3: 2200 HP, 14 armor
  • Tier 4: 2600 HP, 25 armor
  • Tower Damage

  • Damage increases per consecutive hit
  • First strike: ~100
  • Each hit: +25% more
  • Tower Aggro Rules

    What Draws Aggro

  • 1Attack enemy hero while in tower range
  • 2Cast targeted spell on enemy hero
  • 3Nearest unit if no hero attacks
  • How to Drop Aggro

  • A-click your own creep (attack command)
  • Move out of range
  • Wait 2.5 seconds
  • Tower Diving Tips

  • Count creeps (need 3-4 to tank)
  • Share aggro with teammates
  • Have escape ready
  • Pushing Objectives

    Safe Pushing

  • 1Check enemy positions on minimap
  • 2Have creep wave pushing with you
  • 3Carry TP to escape
  • 4Ward the approach
  • Glyph of Fortification

  • Makes buildings invulnerable for 5 seconds
  • Global cooldown (all buildings protected)
  • Resets when T1 tower falls
  • Backdoor Protection

    How It Works

  • Buildings regen HP when no creeps nearby
  • 75% damage reduction
  • Need creeps within 900 range to remove
  • Breaking Backdoor

  • Push wave to tower first
  • Heroes like Nature's Prophet can break it
  • Some items (Necronomicon) summon units
  • Building Priority

    What to Take First

  • 1Tier 1 towers (all lanes)
  • 2Tier 2 towers (enemy jungle access)
  • 3Roshan (Aegis advantage)
  • 4Tier 3 + Barracks (mega creeps)
  • 5Tier 4 + Ancient (victory!)