Tower & Building MechanicsTower BasicsTower StatsTier 1: 1800 HP, 12 armorTier 2: 2000 HP, 14 armorTier 3: 2200 HP, 14 armorTier 4: 2600 HP, 25 armorTower DamageDamage increases per consecutive hitFirst strike: ~100Each hit: +25% moreTower Aggro RulesWhat Draws Aggro1Attack enemy hero while in tower range2Cast targeted spell on enemy hero3Nearest unit if no hero attacksHow to Drop AggroA-click your own creep (attack command)Move out of rangeWait 2.5 secondsTower Diving TipsCount creeps (need 3-4 to tank)Share aggro with teammatesHave escape readyPushing ObjectivesSafe Pushing1Check enemy positions on minimap2Have creep wave pushing with you3Carry TP to escape4Ward the approachGlyph of FortificationMakes buildings invulnerable for 5 secondsGlobal cooldown (all buildings protected)Resets when T1 tower fallsBackdoor ProtectionHow It WorksBuildings regen HP when no creeps nearby75% damage reductionNeed creeps within 900 range to removeBreaking BackdoorPush wave to tower firstHeroes like Nature's Prophet can break itSome items (Necronomicon) summon unitsBuilding PriorityWhat to Take First1Tier 1 towers (all lanes)2Tier 2 towers (enemy jungle access)3Roshan (Aegis advantage)4Tier 3 + Barracks (mega creeps)5Tier 4 + Ancient (victory!)