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Game Mechanics~15 minutes

Warding & Vision Control

Warding & Vision Control

Types of Wards

Observer Wards 👁️

  • Cost: FREE (limited stock)
  • Duration: 6 minutes
  • Purpose: See enemy movement
  • Restock: Every 135 seconds
  • Sentry Wards 🔍

  • Cost: 50 gold
  • Duration: 8 minutes
  • Purpose: Reveal invisible units & enemy wards
  • True Sight radius: 1000
  • Basic Ward Spots

    Laning Phase

  • Rune spots: Control bounty runes
  • Lane entrances: See incoming ganks
  • Pull camps: Protect or block pulls
  • Mid Game

  • Roshan pit: Critical for Roshan attempts
  • High ground: Before pushing
  • Jungle entrances: Track enemy farming
  • Dewarding

    How to Deward

  • 1Place Sentry Ward in suspected area
  • 2Attack enemy ward (4 hits from heroes)
  • 3You get 100 gold for destroying wards
  • Finding Enemy Wards

  • Watch for sudden changes in enemy behavior
  • Check common ward spots
  • Use Smoke to search safely
  • Ward Economy

    Support Priorities

  • 1Always have detection (Sentry or Dust)
  • 2Prioritize Observer over purchasing items
  • 32 Observers + 1 Sentry is a good baseline
  • Pro Tips

    Don't ward when enemies can see you
    Use Smoke of Deceit for deep wards
    Adjust ward spots based on enemy patterns
    High ground wards last longer (harder to deward)