
Melee • Attack Range: 150
Base STR
25 +2.9/lvl
Base AGI
19 +1.9/lvl
Base INT
16 +1.9/lvl
Move Speed
305

Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

Beastmaster summons a hawk that circles around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.

Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase. Using Primal Roar counts as 10 attacks.

Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 2 seconds.
Beastmaster's melee hero Damage Block Chance is increased from 50% to 100% versus non-hero units and non-building units.
No Wild Axes Cooldown
-3s Primal Roar Cooldown
+0 Damage to Beastmaster and his summons
+250 Health to Beastmaster and his summons
+15 Movespeed to Beastmaster and his summons
+70 Inner Beast Attack Speed
-3s Call Of The Wild Cooldown
+12% Wild Axes Damage Amp Per Stack