
Melee • Attack Range: 150
Base STR
23 +2.3/lvl
Base AGI
19 +2/lvl
Base INT
17 +2/lvl
Move Speed
290

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.
Sand King's attacks inject a venom that causes enemy units to violently explode when they die.

After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
+20 Epicenter Pulses
{s:bonus_sand_storm_slow}% Sand Storm Slow
-3s Burrowstrike Cooldown
+500/13 Base/Incremental Radius of Epicenter
+90 Sand Storm Damage Per Second
+750 Burrowstrike Cast Range
+16% Stinger Slow
+400 Caustic Finale Radius