
Ranged • Attack Range: 550
Base STR
21 +2/lvl
Base AGI
23 +2.5/lvl
Base INT
24 +3.7/lvl
Move Speed
290

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

Spells acquired with Spell Steal will replace this slot.

Spells acquired with Spell Steal will replace this slot.

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Each 1% Spell Amplification also increases Rubick's attack damage by 0.75% and Magic Resistance by 0.75%.
+375 Telekinesis Land Distance
+{s:bonus_spell_amp_percent}% Spell Amp For Stolen Spells
-3s Fade Bolt Cooldown
-3s Telekinesis Cooldown
-{s:bonus_stolen_spell_cooldown_percent}% Stolen Spells Cooldown
+35% Fade Bolt Damage Reduction
+{s:bonus_landing_damage} Telekinesis Landing Damage
+0.75% Might And Magus Damage/Resistance