
Melee • Attack Range: 150
Base STR
20 +2.1/lvl
Base AGI
21 +1.5/lvl
Base INT
16 +1.9/lvl
Move Speed
300

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. This effect stacks.

When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds. When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.
+12s Shadow Dance Duration
+12s Essence Shift Duration
+{s:bonus_agi_gain} Agility gain/stolen per Essence Shift Stack
+{s:bonus_attack_speed} Shadow Dance Attack Speed
+300 Dark Pact Damage
+120 Shadow Dance Regen
-3s Dark Pact Cooldown
+3.25s Pounce Leash